Keep



Keeps are the smallest of the military settlements and the quickest to retaliate if a player has been raiding a village under their protection. Counter raids sent by outposts are usually small consisting of only a few units. Clicking on an outpost returns the message, "This is a military structure, beware." Keeps require a base Hate of 100 before they will launch reprisal attacks. Commonly referred to as "F1" (Fortress Tier 1) settlement.

Occupants:

 * Minimum number of defenders: 10
 * Maximum number of defenders: 30
 * Total number of defenders to kill to burn down: 300
 * Defenders respawned per hour: 25

Possible Loot
Gold
 * Max per raid: 2000
 * Max available: 10,000
 * Respawn per hour: 2000

Items
 * Max per raid: 6000
 * Max available: 40,000
 * Respawn per hour: 2000

Razing Bonus
For razing the settlement you will receive the following loot:


 * 12000 Gold
 * 5000 Leather
 * 5000 Food
 * 1000 Ruby
 * 1000 Moonstone
 * 1000 Quicksilver
 * 1000 Deep Ochre
 * 1000 Dense Basalt
 * 200 Diamond
 * 200 Feldspar

This is in addition to the standard loot. This is affected by your carry capacity, however, so unless your raiding party is very high level you will only receive some of these resources.