Talk:Research

What exactly do you want to do with this page? It... kind of seems weirdly places. It could be described a bit better and we could either highlight a few of them, or if you want to do something else let me know. As it is, it looks awkward and weird. KTCAOP 15:03, January 23, 2011 (EST)

Agreed. As it is now, it seems like more of a discussion page. It should definitely have some info on how to optimize your research rate. Though I'm not really sure what the advice would be, besides "Build more Library tiles," "Spawn more Warlocks," and "Make more Bookcases." n47h4n 19:33, January 23, 2011 (EST)

One thing we could potentially do is some sort of lore. I can make up some stuff about it. What crucial parts do you want me to include. Right now I'm thinking of having the following => Lore, How Research Works (warlocks/Tiles), Tech Tree description. One of my biggest issues though is I can't figure out the template for how to make the "main artucle: link" type of a deal. I'll figure it out eventually but if anyone knows how to work that template that'd be great. KTCAOP 02:57, January 24, 2011 (EST)

Since nothing has been done with this page. Do we still want to keep it? Honestly, I would be fine moving Technologies over to the Research Page. Technologies as a page name in and of itself is a very awkward name. KTCAOP 18:15, January 26, 2011 (EST)

I have hopes and dreams for this page... for the future; I've just been lazy about it. I think Technologies is the appropriate name (or perhaps just Technology) for the page with the list of technologies, but perhaps this page could have a short section about technology, with a link to the main article. n47h4n 23:35, January 26, 2011 (EST)

Shocking
What is warlock shocking? It's mentioned on the page, but it isn't explained. Much thanks! Frecklefoot 08:57, February 8, 2011 (EST)
 * Simply, it raises the efficiency of the warlock. I believe people have said that it raises the research (if you have enough room tiles), but I'm not 100% sure about it. KTCAOP 11:05, February 8, 2011 (EST)


 * Okay, but how is it accomplished? Via a room upgrade? Is it a piece of furniture? &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 11:39, February 8, 2011 (EST)


 * Forced_Labor, Shocking This article is a major, major stub along with theHappiness & Efficiency page. I want this to be a great page like any other page, but I just don't really know how/what to do (with) it. KTCAOP 12:19, February 8, 2011 (EST)


 * I see. It sounds like we need something like Civilization's Tech Tree for technologies... &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 13:45, February 8, 2011 (EST)
 * Yes/No I would say. The tech tree isn't *super* complex like it is in Civilization. HOWEVER, it would be awesome if we could get something that looked like a tech tree (four columns, lines showing prerequisites, each icon being a link to the research, and the html/javascripted where when you hover over the icon, it tells you the information about it). Do you know if that is possible on a wiki? KTCAOP 16:01, February 8, 2011 (EST)


 * I've never seen anything that interactive with MediaWiki. Doesn't mean it can't be done, I just haven't seen it. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 16:45, February 8, 2011 (EST)


 * Observation: You can not shock your warlocks above 200% efficiency.

2/24/11 Update
Haven't the time to test it out yet, will tomorrow night, but if someone can, that would be great too: What happens when there are less than the required researcher slots and you shock all your warlocks? Do you only get bonuses for the ones that fit in the library? Phantomz 14:57, February 24, 2011 (EST) Edit: Forgot to sign