Talk:Imp

I'm still not sure if this is ranged or melee, partly due to dungeon layout. It typically gets within 3 or so directly connected squares and then does some little animation very rapidly (~4 times per sec) doing damage to the opponent. Is this just a long-range melee effect like the Paladin's sword swing?

Brogett

If you open the creature manager page and select the creature, and hover the mouse over the creature's pic, it pops up a yellow box of detailed stats. You can also get the same stat detail by going to the overworld map, and making like you were going to attack a village or dungeon. One of those stats is range. Creatures with a range greater than 1 have a ranged attack. --ModernAngel 20:25, February 12, 2011 (EST)


 * I wish that were the case. Range is not a listed stat anywhere. ~Astasia
 * son of a ... I swear it was a listed stat when I filled in Succubus stats, it's the only reason I'd be so smarmily detailed about how to find it. --ModernAngel 18:55, February 20, 2011 (EST)

Effectiveness vs. Warlocks
I question the effectiveness vs. Warlocks here. The text suggests that since it has a 75% magic resist it will do well against them, yet warlocks do Disease damage, not Magic. With this in mind, most imps would be killed before they could close with the Warlocks IMO.

Can someone who's tested this shed some light on the topic? --Chthon 03:42, August 3, 2011 (EDT)


 * Seems like invalid theory / confusion to me. Feel free to remove or update that line. --Pho Kadat 22:07, August 7, 2011 (EDT)

Creature Values
I will reiterate this here: creature stats should not be taken from the creature panel tooltip. Those values are modified by room bonuses and furniture, sometimes even incorrectly. The base values are what we are interested in, which can either be found in the XML and calculated for the correct level or taken from the tooltip on the raiding screen. At the moment, the values from the raiding screen are not modified, although in the future they might be. --Pho Kadat 19:54, November 2, 2011 (EDT)


 * Without having any modifying furniture I had just assumed the values would be good. Apparently they aren't. Since the page had so much other bad data on it, I figured it was more reliable than anything else on there. The raid screen does claim 420 as the Heal Rate however. DragonMudd 23:50, November 2, 2011 (EDT)
 * Well, it looks like the raiding screen is now showing bonuses. I didn't see that in any of the update notes anywhere. Healing rate seems to be boosted by 40% across the board. 20% can be attributed to Unnatural Mending, though I'm not sure where the other 20% is coming from. --Pho Kadat 00:44, November 3, 2011 (EDT)