Fireball Trap



Does 200 damage to all enemies in range. It is pretty effective for de-stealthing rogues. It also goes off whenever someone comes within 3 tiles of it. They don't have to walk over it, for it to go off. The fireball launched from the trap has a blast radius of 2 tiles from the impact tile, hitting all attackers within that 2 tile blast radius.

Trap Difficulty: 30 Trap Rearm: 10

Construction Requirements

 * Workshop (Level 3)
 * 200 Gold
 * 1200 Primordial Fire
 * 150 Ruby

Data
The data below exists in the Traps.xml and likely represents the trap trigger.


 * Range: 3
 * Cooldown: 10
 * Difficulty: 30
 * Damage: 200

The data below exists in the Abilities.xml and likely represents what happens after the trap is triggered.


 * Splash Range: 2
 * Cooldown: 5
 * Activation: 3