Talk:Warlock

4 tiles?
The technology article says:


 * each warlock requires four library tiles in order to have enough space to ponder, meditate, and understand the meaning of their world efficiently.

Does each warlock need their own, private 4 tiles, or can they share? This needs to be clarified. Also, where does this information come from? Shouldn't this information be in this article, since it's specifically about warlocks? Thanks. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 09:11, February 10, 2011 (EST)
 * The library tiles each give a warlock research bonus of .25, therefore you need 4 library tiles in order to fully utilize 1 warlock. If you have 2 warlocks and only 4 library tiles, your research rate will only be 1 warlock's worth. KTCAOP 11:11, February 10, 2011 (EST)
 * Each warlock requires their own 4 tiles at level 1 library, but at level 2, 4 tiles provides for 2 warlocks, at level 3, 9 tiles provides for 4.25 warlocks (rounded down to 4, even at 4.75 rounded down). Since level 3 is cheap to upgrade to, my library is level 3 with 12 tiles, to provide for 5 total warlocks researching.  Each warlock producing 18 research for a total of 90 research per hour (with me shocking them, when I remember, to increase production rate). March 9, 2011.
 * Each warlock requires their own 4 tiles at level 1 library, but at level 2, 4 tiles provides for 2 warlocks, at level 3, 9 tiles provides for 4.25 warlocks (rounded down to 4, even at 4.75 rounded down). Since level 3 is cheap to upgrade to, my library is level 3 with 12 tiles, to provide for 5 total warlocks researching.  Each warlock producing 18 research for a total of 90 research per hour (with me shocking them, when I remember, to increase production rate). March 9, 2011.


 * Thank you! &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 11:17, February 10, 2011 (EST)

Increasing library level does help Peltco
 * Does help what exactly? KTCAOP 14:02, February 23, 2011 (EST)

It allows for more warlocks to research without increasing the number of tiles Peltco
 * Ah, yes, but the question was on research *speed*. And it was talking about leveling of the warlocks. Not the Library. KTCAOP 16:04, February 23, 2011 (EST)

Moved discussion to the right question. Peltco

level increase helps research?
Does warlock level have any impact on research speed? EvilGrin 09:56, February 18, 2011 (EST)
 * No KTCAOP 12:13, February 18, 2011 (EST)

I would like to opose with this tile thing. I have checked it and it turns out that bonus is not the potential for the warlok, but how many warloks can work in the library - Maximum Worker Bonus: 0,25. It means that you must have 4 tiles in order for 1 warlock to be able to work. when you increase lvl of the Library the number of possible workers also increase. I hope this makes sense.

Template
As I've perused the creature entries, it struck me that a template for creatures would be desirable. What does everyone think of the table at the right as a template? Does it need more rows? Fewer? Rows renamed?

There is a similar discussion on the Orc talk page. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 09:05, February 24, 2011 (EST)
 * I approve =). KTCAOP 12:07, February 24, 2011 (EST)


 * Okay, I created a template for this. If anyone wants to use it in a creature article, it's painfully easy. See the beginning of this article or the template itself at Template:Infobox creature. Peace, love, joy. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 20:03, March 24, 2011 (EDT)

Warlock Efficiency Cap
Currently though the game says otherwise in early quests and in the tooltip at the top, caps warlock efficiency at 100% with regards to research. As such the message on this page that shocking your warlocks can help is misleading. Perhaps it should be noted separately that currently it is bugged and shocking will not speed reasearch any more than keeping your warlocks happy.--Chthon 05:41, July 25, 2011 (EDT)


 * I just shocked a warlock twice to check this out. His happiness dropped from 119 to 99 while his efficiency increased to 120%. The total research rate also increased as a result of the shocking. --Pho Kadat 06:31, July 25, 2011 (EDT)


 * I'm sure the tooltip increased, as it increases as you would expect, but if you actually time the research dropping, the actual rate does not change past 100%. Test it and see what happens, I dare ya.
 * Experimental conditions: Time 15 mins, Increase efficiency of all warlocks to 200%, clear library of research. In 15 mins, come back and collect research and see if that is 1/4 of what the tooltip says, or 1/4 of what it normally would be. In all cases where I did this it was what it normally would be, no excess research generated.--Chthon 11:34, July 25, 2011 (EDT)


 * You left out a big condition in your experiment. How many possible warlocks does your library support and how many warlocks do you actually have? Jaradis 12:44, July 25, 2011 (EDT)


 * The assumption is you have at least as much room for researchers as you do researcher. In one instance I had room for 8, and I had 8. In another I had room for 17 and had 15. Both times I saw no difference.--Chthon 14:45, July 25, 2011 (EDT)


 * I'll test it I guess with my research dungeon. I have 23 Warlocks but room for 34. Base rate is around 1100 per hour, so should be easy to see any difference. Jaradis 14:03, July 26, 2011 (EDT)
 * Just tested. Shocking worked. I shocked a bunch of warlocks and in 15 mins I got 421 research, which is 1684 per hour. I have 23 Warlocks x 31 bookcases is 1056 unshocked. So clearly shocking works in the case of having more than enough space.Jaradis 19:55, July 26, 2011 (EDT)
 * 2 Hours later, 2854 Research, so 1427 per hour... still well over the 1056 base. Jaradis 21:45, July 26, 2011 (EDT)


 * In that case, there is a descrepancy between how the game suggests shocking works and how it really works. Perhaps we need to submit some clarification here as it is not obvious how the mechanic is supposed to work. After all shocking a warlock to 200% efficiency does not make him 2 separate researchers so it is not obvious that he takes up 2 separate slots.--Chthon 03:06, July 27, 2011 (EDT)


 * I'd also consider filling out a bug report, because I don't think this is working as intended. --Pho Kadat 17:53, July 27, 2011 (EDT)


 * I have, as with any bug report, we report them, they say thank you. No response on whether it is a bug, so there might not ever be a resolution.  --Chthon 08:37, August 8, 2011 (EDT)