Talk:Raiding

General
Ok, I don't mean to sound noobish, but where did the "pitiful" in the target list come from?


 * ~n47h4n

"2 or 3 Orcs should be able to raid this pitiful place" :P


 * ~PeteD

Ah. I guess that makes sense, then.


 * ~n47h4n

It sucks, I know. And it doesn't scale to the other settlements. If you have a better name, please.


 * ~PeteD

I'm adding information on the T2 Settlements I which I'll call "Stronger Raiding Party" Since I saw no data I'll make a 30/30 attack and hopefully if my test goes right again I can confirm that T2 Settlements can safely be raided by L40 Thieves. However, I do hope I come across items in my test If not I'll add it later if I come across it. Therefor; N47h4n do me a favor can you add a section for "Stronger Raiding Party" and I can make a summary of what I found out so far, like there is for Pitiful *T1 Settlements*


 * ~Furanku

I have followed Furanku's level 40 thief guideline, no death in about 12 runs so far. I've also received 276 ruby in one raid, so ruby and moonstone drops are definitely possible, albeit rare.


 * ~Ex

Edit: I have just received deep ochre (206) from town level 2, so it is probable that quicksilver and and deep basalt are on the loot table as well.&lt;-- I found deep basalt so safe to say: everything up to quicksilver. However I will be running 6 high lvl thieves non stop soon so this will be clarified rather quickly.


 * ~Ex

I just added the actual loot table for T1 aka Village from the actual XML. If someone wants to clarify this, the spawns per hour get rolled from the table. I didn't explain, just dumped the data into the table. Anyone can feel free to add the table for T2 and T3 from the XML names provided. --Rorschach

Newly Added


 * Raid against a Military Establishment.
 * Note; do not attack this without, a strong group. I've seen monsters over 150!

--Furanku 14:35, January 30, 2011 (EST)

If you haven't seen this already, it's a screenshot of someone getting quicksilver from what he claims was a T2 settlement. n47h4n 07:35, February 1, 2011 (EST)

It is true I just got ~471 quicksilver aswell that means a whole lot of bunch of different rescources are availible. Did someone catch moonstone? I have dense Basalt, Ruby, Quicksilver so far. Of course I am speaking of a T2 village. The amounts are rather hilarious. I guess I could have taken a 3x gold as second expansion and would have done wonderly either way. Is there any information, which lvl is needed for a T3 settlement? PapaBash 04:20, February 7, 2011 (EST)

Note that we can also get furniture from raids, I got a Locked Cellar from a raid on a pitiful place.--Alexis 13:46, February 13, 2011 (EST)

vs Player
Seems odd the article doesn't mention raiding under-mountain. What kind of things can we include? Maybe a targets for raids subheading?  Hrafn  ( TALK  |  CONTRIBS )  13:56, February 9, 2011 (EST)


 * Sorry, minor question, but why are the new sections appearing here versus at the bottom of the page? KTCAOP 16:43, February 9, 2011 (EST)

I've created a subsection for PvP raiding. Most of the information there focuses on the raiding of inactive players, because I've got plenty of experience with that and the reward is insanely high for practically no risk whatsoever. There is some information on active player raiding, but I don't have the experience to really know what to look for and how to go about it once players get their 3rd or immediately rush a Raiding Dungeon after they take their 2nd. --Hellheart 8:17, March 11, 2011 (EST).


 * Also, does anyone know whether a player will automatically recieve any resources you send him? It may be possible to overload his safe storage capacity by sending him thousands of low-value resources from your dungeons. This would be the only alternative I can think of to just pillaging and praying you hit enough tiles with safe storage furniture to pop that resource free, and the only possible way to pop resources free from safe storage in main dungeons. -- 8:19, March 11, 2011 (EST)

Cleaning up
This page eventually needs to be cleaned up. While this I do enjoy all of this information, what exactly do we want to share about Raiding in the wiki page? If this is just to report data, this will easily become the biggest page by far that will also become quite unusable. KTCAOP 01:56, January 27, 2011 (EST)

I agree that it needs to be cleaned up, but we don't have a large amount of information on the subject yet, so currently the page is being used to gather information and study it. Perhaps all that stuff could be moved to the discussion page? n47h4n 02:24, January 27, 2011 (EST)


 * That sounds like a good idea. But perhaps not the talk page, but somewhere else. I don't know what options there are :P PeteD 19:58, January 27, 2011 (EST)

I have completed a 20/20 T2 Settlement Raid List, I will further this into a 50/50 so I can provide a complete list of what is gained and not gained. I have also updated the information for T2 Settlements or also known as “Strong Raiding Party” with some more detailed information and thoughts.--Furanku 17:55, January 27, 2011 (EST)

Stuff Brought in to start cleaning up
You raid npc villages primary for leather. You usually have a 50-75% chance of getting 100+ leather per raid. Otherwise you can get gold, iron, or crystal. Occasionally, you will get primal earth, water, or fire. It seems like the higher the level of the unit relative to the power of the village, will yield higher chance of getting primal elements. I only started getting primal elements after I sent a L10 orcs to hamlets.


 * How did you establish this? While it does seem that PE gets rarer the farther back in my battle reports I go, this could just as well be because of research, or because my dungeon was younger then. This must be checked by attacking with low-level creatures from a high-level dungeon many times.
 * I get primal elements with my level 1 thief all the time, but I never got them before I unlocked the ability to mine them.
 * It turns out that it's likely I never raided before learning Tapping into the Primal Elements, now that I think about it.
 * Hm. Well, researching it doesn't "unlock" looting primals, but perhaps it increases the chance that they are found. Or maybe you found less because of your carrying capacity? PeteD 19:57, January 27, 2011 (EST)

Leather is looted most often, followed by gold, though the amount of gold looted is much lower (looting more than 100 gold from a pitiful place is extremely rare). Next in line is iron, followed by crystal. The four primordial elements are the least common, and are all found in about the same amount. Finding ANY element is about as common as finding iron, but you find much less of it.

.......

Thank you for posting these. There's not yet enough data for reliable percentages, but here are the preliminaries: leather: 34.3% iron: 23.1% gold: 14.8% crystal: 10.6% food: 9.2% ice: 5% earth: 2.7% fire: 0.9% water: 0

I had came to understand T2 settlements allow for the looting of Ruby and Moonstone, but you've found none; interesting. It may be possible this (and the skew we're seeing) is because the carrying capacity is less than what the settlement has to offer. We'll know when we have more; perhaps these numbers will even out a bit.

Cleaning up part 2
Cleaned up the raiding section a tad bit. If someone could rewrite a general description of Raiding above the hate part that'd be great. I'll moved over most of the talky/discussiony stuff over here so all ya'll can use it as a reference if need be =) KTCAOP 18:26, January 30, 2011 (EST)

Isn't it time to summarize our findings up? I could add my raiding reports however we all know now, how this works by now. Way too much leather, tiny amounts of gold. Maybe it could be interesting to drop a % of "no leather runs" because that is actually what we all want to know. There is no point in "raiding 1500 leather in a single run" playing with thieves your explode with leather even without such a raid.

I thought about 1 table for each settlement tier and just hinching what maximum of a single given rescource can be found. There is a lot missing on the PvP raiding part. This is literally just about raiding settlements and therefor this is incomplete.


 * Yeah, it's probably about time to move the tables elsewhere and just provide the little info we have so far. And someone could add another section for Dungeon Raiding, if anyone has anything in mind to say about it. I got nothing. n47h4n 23:58, February 6, 2011 (EST)
 * Did someone ever loot an item out of a T2 village less than maximum capacity involved? I have not gotten a single item with my lvl 40 thieves the same holds true for my lvl 1 thieves. So that leads to assumption, that you need the ress capacity + 100 as extra as e.g. an anvil weighs 100.
 * Still no moonstone found by me, but quicksilver ( over 500 in one swoop is possible), deep ochre (301 my top, dense basalt (300ish), and the usual. I am still bad with the editor so I will leave the cleaning and new layout to you veteran guys :) PapaBash 22:47, February 7, 2011 (EST)

Yes, I have looted many items from T2 settlements with insufficient carrying capacity: Bookcases, Crates, Jewelcases, Mining carts, Turbo miners... I've also found Moonstone, Ruby and Deep Ochre, but no other resources (besides T1). By the way, I have every battle report I've had since December 30th; 1031 of them, to be exact. If anyone wants to play around with them, I can provide an SQL export. PeteD 23:20, February 7, 2011 (EST)

I wanted to add the information, that you can raid two items in one single raid. Got a turbominer and a trainings dummy out of a t2 settlement at the same time. PapaBash 00:19, February 13, 2011 (EST)

The Gold amount of a city is something that grows over time. After the server crash I had like 12 successive raids in a short amount of time which all contained gold. That is not something that ever happened so what normally would happen is for my first thieve to get gold. the other 5 never see a dime. However now all raids would get something (261 for lvl 40 thieves) until the gold rescource was depleted. Now it is back to normal again. This could mean, that the other rescources work the same way and why I see the lovely rescources in kind of "waves" When I start carrying Quicksilver away, it is very likely for me to find quicksilver again and again until it stops. This could mean, that the rescources are actually respawning periodically like: Leather X amount respawns every x seconds/minutes and the same is true for higher level rescources. I have yet to see someone pull more then 2 different high level rescources away.

So Pete are your statistics in chronological order? I would love to go through that amount of T2 raids from another person. For me it is, that if I raid 1 good resource I am bound to find it a couple of more times and then it stops. The best I had so far are two different like quicksilver and deep ochre. I kept finding deep ochre and quicksilver but in less amounts then I normally would. What happened most of the time is like finding 1k quicksilver through the course of the day or 1k ruby on another day. If it was truly random we would experience something different. Moonstone, Ruby, Quicksilver without any pattern. However every ress followed the pattern I listed. If someone else has proof otherwise he shall speak ;) PapaBash 04:10, February 15, 2011 (EST)

Cleaning Up Part 3
I think should probably move the majority of the actual raiding reports to a separate page now, or at least to the bottom. The PVP raiding section is far more relevant at this point, even if all those summaries were quite imporatant early on. Any suggestions for this? --Pho Kadat 12:37, June 25, 2011 (EDT)

Burned down villages

 * The villages i've been raiding have burned down. how long does it take for them to 'rebuild' i was hoping for 24 hours but some of them seem still burned down after that time.
 * also how quickly does a village burns down. anyone knows?

Peltco Peltco 03:23, February 27, 2011 (EST)


 * It usually takes a while for a village to burn down. Right now, I believe it is bugged that they haven't been rebuilt yet. KTCAOP 03:28, February 27, 2011 (EST)


 * I think we have enough information now to include settlement destruction on this page, even if we don't have all the mechanics quite worked out yet. --Pho Kadat 12:40, June 25, 2011 (EDT)