Ogre

The ogre is the first "tank" creature that you will have access to in Dungeon Overlord. He has the ability to force nearby creatures to attack him instead of your dark elves and warlocks, he is one of the few creatures who can Pillage, and he has comparatively massive HP. This is offset by the slowest overland speed in the game, an incredibly high food consumption rate, a terribly low healing rate, and the steep leveling cost in Primordial Earth.

Stats gained per level

 * 500 Health
 * 18 Damage
 * 80 Carry
 * 25 Pillage

Spawn Info
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.


 * Den 4
 * Guard Post 4
 * Proving Ground 3
 * Other 1

Usage
Because of the nature of battles between large numbers of creatures in Dungeon Overlord, the Ogre is the only way to ensure that your "glass cannon" DPS units stay alive in large battles. Tank is not always reliable, but it will draw all melee creatures except for thieves, which saves your ranged units from their biggest nemesis. Because of this, at least one ogre will be instrumental in any army-based Dungeon defense, and an attack on a Tier-3 Settlement is made much safer with the addition of an ogre. Ogres are only used to raid when necessary, however, because the travel time is almost never worth the reward at the end. You also need to include a dark priestess in the raid, because the Ogre's HP gain will very quickly dwarf its base healing rate.

Because ogres have such a high upkeep cost, they should not be spawned and leveled on a whim. Ogres should be spawned and leveled only if they fulfill critical tanking roles, or if you are starting a dedicated pillage dungeon.

Damage Type and Resistances
Damage Type: Physical