Orc

An orc is a basic melee fighter of Dungeon Overlord. The Orc is strong fighter with mostly average stats across the board, and the only tanking option available to beginning players. Many players move away from Orcs quickly, however, especially since their average movespeed on the Overworld is still far too slow for effective raiding. Dark Elves and Thieves are used instead, although the latter is now only safe for raiding Tier 1 (Pitiful) Settlements and Dungeons with no detection and only low-level traps.

Stats gained per level

 * 160 Health
 * 8 Damage
 * 40 Carry

Spawn Info
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.


 * Den 2
 * Farm 2
 * Proving Ground 2
 * Guard Post 4
 * Other 1

Raiding with Orcs
If you're lucky enough to have a tiny Settlement nearby (Identifiable by "2 to 3 Orcs should be able to raid this pitiful place"), you can send 1 L10 orc there alone (raiding only once) and they will survive and sometimes bring back primal elements. This is an efficient method of obtaining both Leather and Hate during the early game. Leather is needed to train thieves and to get a number of early upgrades, so it's important to begin raiding with your Orcs ASAP. It's also equally important to not level your orcs beyond L10 unless you desperately need to get rid of Iron and Food, as the resources are better spent on thieves and dark elves. Because of the Orcs' pathetically low healing rate, you should always send your L10 Orcs in a single group if you want to do more than a 1x raid.

Damage Type and Resistances
Damage Type: Physical