Talk:Creatures

I think we should make a table for this creatures list too :P


 * --Bibendus 19:48, January 25, 2011 (EST)


 * Do we have another one? If so, I will disagree. Either have two pages or combine them.KTCAOP 22:54, January 25, 2011 (EST)
 * I think he meant this creature list should be like the other lists, not that there are two creature lists. :P n47h4n 01:14, January 26, 2011 (EST)
 * Alright. Either way, this does need to be cleaned up. I'm not sure how much I like the table, I do quite enjoy the story behind them. I can't think of many ways to make this cleaner though. Whatever ya'll think go ahead. KTCAOP 03:09, January 26, 2011 (EST)

Tables are the best when you need to compare things. Additionally they occupy less space and gives you more links with less space on the same page. Oh and at the end we could add another table with a list of elf creatures too :P


 * --Bibendus 03:21, January 26, 2011 (EST)


 * Do what you will. I'm just afraid about the overuse of tables and this starting to look just very, very cluttered. We'll see. KTCAOP 03:31, January 26, 2011 (EST)

I like the longer descriptions, too, but those can just be moved to the individual character pages. This page is basically just a list, anyway. Maybe a short description could be added, though, like what the Rooms page has. n47h4n 03:42, January 26, 2011 (EST)

Succubus "range" is shown in-game as 1, same as orcs - fair to assume this makes them a "melee" creature, capable of attacking creatures within a 1-square radius only. ModernAngel 20:38, February 10, 2011 (EST)

Has anyone else noticed the change in training costs at 60+? Check out the Dark Elf; levels 61 through 75 all cost the same to train, And it increases again at 76. Is this also true with other creatures? PeteD 00:56, February 19, 2011 (EST)

Where do all these info on dragons and arch fiends come from? I suppose noone has them for now :|


 * --Bibendus 15:46, March 3, 2011 (EST)


 * Methinks someone did some digging in the flash code. Pho Kadat 21:34, March 3, 2011 (EST)

Elf Cleric
I know it is not yet implemented but I am confused. Is it an overworld creature or a dungeon creature? It says the possible spawn might be the prison but on the list it is together with the other overworld creatures. Wait, isnt the cleric the one that heals the elves? Why should he then spawn in the prison? What is this i dont even 08:37, October 3, 2011 (EDT)


 * Rorschach just posted the data from the Creatures.xml without any assumptions about what that data meant. We can speculate on any number of meanings for this information, but two concepts come immediately to my mind. First, is that this is simply bogus data leftover from copy/pasting and never edited. Or, it could be something useful for when the prison is fully implemented (capturing enemies). Either way, for now it is meaningless. --Pho Kadat 19:15, October 3, 2011 (EDT)

Upkeep question
what happens if you have the materials laying around but not in your vault? also what happens if you can't pay the upkeep at all? PeltcoPeltco 15:57, February 25, 2011 (EST)


 * They will accumulate until they reach the max stack size. After that they will just sit there doing nothing. If you can't pay upkeep, the happiness of your creatures go down until they can't stand it anymore and leave you dungeon. KTCAOP 16:06, February 25, 2011 (EST)
 * Is that at happyness 0 or is there a chance of them leaving earlier as well? and raising happyness is only through paying the upkeep or are there other ways too? PeltcoPeltco 16:38, February 25, 2011 (EST)
 * Yes it is at happiness zero. As long as they are upkept, they will gain 5 happiness per hour if I am not mistaken. It might be 7. KTCAOP 16:59, February 25, 2011 (EST)

Individual Creature Pages
Redirected to Orc

Ghost Traveling Time
I doubt the Ghost Traveling time is accurate, though it may be impossible to get it without the movement bonus, can someone please verify? KTCAOP 02:00, February 25, 2011 (EST)

A Note about Upkeep
The upkeep listed on this page is taken directly from the XML and does not reflect the true upkeep of a level one creature. Instead, the information in the XML is effectively assigned to a "level zero" creature. Upkeep scales at +20%, just like many other values in this game. Decimals are rounded to the nearest integer. --Pho Kadat 03:28, July 18, 2011 (EDT)


 * In fact, this is true of all stats listed on this page in that these are base stats, not level 1 stats. Now, there had been and may still be a discrepancy between actual upkeep (that displayed in the tooltip) and the individual upkeep listing on the creature tab. I just summed up the upkeep on a quartet of warlocks and the food total matched the tooltip, but the gold total was off by 4. So until the rounding errors in the game are fixed, we may never know the true values. --Pho Kadat 21:41, October 25, 2011 (EDT)


 * Can you double check those numbers? You got me interested, so I looked up what 25 Level 1 Warlocks are costing me. In the individual creature tooltip it claims 5 Food and 9 Gold each, but the total I get in my dungeon is 100 Food and 175 Gold, meaning 4 Food and 7 Gold each. When I waited for a Payday, the result was a loss of 100 Food and 175 Gold (oddly, the food updated immediately, but the gold didn't update until I went to the overworld... probably due to the gold being global while the food is local), so it would appear these aren't the "level 0" stats, but that instead, it mistakingly reveals the next level up in the individual creature stats. In fact, going through all my creatures they end up short the same way. The value listed on the tooltip is not how much actually gets paid. I think we will need to go through all the creature numbers and update them now.DragonMudd 23:35, October 25, 2011 (EDT)
 * Actually, you're right. The upkeep numbers from the tooltip tend to reflect values that are exactly 1 level less than those displayed on the creature tab. I say "tend to" because my L60 warlocks seem to be defying that trend. I have 4 of them each at 91G/52F, according to the creature tab, which should total 364G/208F. Instead, the tooltip displays 360G/208F. Wait, something changed. The stats listed here other than upkeep now match up with level 1 stats, while they did not before. Or at least I don't remember the values matching. How aggrevating. Anyway, looking at another dungeon where I haven't leveled anything, I've got 9 units: 3 warlock, 2 DEs, and 4 thieves. Summation of the creature tab values yields 67F/81G while the tooltip displays 52F/65G. If I were to sum up this upkeep using the values on the creature page, I would get 52F/65G also. So, perhaps calling these values "base" and defining them as "level 0" stats is incorrect. In summation: All stats listed, including upkeep, are for level 1 creatures and the upkeep displayed on the creature tab is incorrect. How incorrect the creature tab upkeep values are seems to depend on level somehow. I think my brain is dying now. --Pho Kadat 02:22, October 26, 2011 (EDT)

Size
"Size: Used to determine the Point Value of each creature. Each creature's point value is its Level times its Size." What do you mean by Point Value? DragonMudd 10:28, September 23, 2011 (EDT)


 * You know, like how each piece of furniture gives the player X amount of Points for ranking. Creatures do also. --Pho Kadat 17:11, September 23, 2011 (EDT)