Talk:Resources

Tier list
Why have you moved the HotE a tier number up seeker? Or how is this tier list constructed eitherway? --What is this i dont even 14:01, November 12, 2011 (EST)

How exactly are we ordering these initially? Do we want to break them into tiers? KTCAOP 19:58, January 24, 2011 (EST)

Maybe just add a Tier column, which is sortable. n47h4n 07:01, January 25, 2011 (EST)


 * Did it myself. :P n47h4n 07:04, January 25, 2011 (EST)

Is it just me, or are Abyssal Geology and Elements of the Earth's Core mixed up? That's what it says in the game, though. n47h4n 09:32, January 25, 2011 (EST)


 * If it is wrong, then feel free to fix it =P. I'll double check it later when I get the change =) KTCAOP
 * I checked it, and the way it is here is the way it is in the game, so there's no need to fix it. It just seems like the devs got it mixed up. They'll probably change it when they notice it. n47h4n 22:14, January 25, 2011 (EST)

Mining rate
I've tried adding it up a few different ways, and every time I do, I'm getting a base rate of 51 for Crystal (not 52.5). Currently I have a +95% from the mine (lv 5 mine +30%, 62 tiles +62%, one turbo miner +3%), and I have both miner researches (+25%/+25%), for a grand total mining bonus of +145% (or x2.45). At 0.33 gobs I have 41/hr, At 0.66 gobs I have 82/hr. These numbers imply 50.8/gob or 50.2/gob; assuming that their display rounds down, it seems like the base rate is probably 51/gob. I'm going to change it; feel free to post your own calculations if you think this is wrong. Redsorceror 16:57, February 7, 2011 (EST)

I did not take into account (forgot) one of the miner researches (+25%) and found 42 then, and to be sure I checked with a new player, rates are:

Some data I have:

I think research and mine bonus don't add but multiply: Displayed rate seems to be: base x research bonus x mine bonus x goblins.

Alexis

OK, I can confirm that using this method makes sense with my numbers as well. A +50% is the same as x1.50, and a +95% from the mine is the same as x1.95, and these two bonuses multiply together, not add. Thus, base_rate * number_of_gobs * 1.95 * 1.5 -- my numbers also agree with a base rate of 42 for crystal in this case. Great work Alexis. Redsorceror 17:03, February 8, 2011 (EST)


 * The way mining rates for a particular resource are calculated is: R = b(m+t+f)T Where b is the base mining rate, m is the flat bonus from the mine depending on level, t is the combined bonus from the number of mine tiles, f is the combined bonuses from any furniture, and T is the bonus from any technology that applies to that resource. I can confirm the base mining rates that I've been able to calculate myself.
 * Gold: 72
 * Iron: 60
 * Crystal: 42
 * Primordials: 24
 * Also, Moonstone and Ruby have been reported as 4.8. I haven't checked it myself, but it's from a reliable source. ;) — n47h4n : 13:14, February 18, 2011 (EST)
 * A simpler and more universal way to state the formula would be as such:
 * Where C = creature bonus, B = Base Rate, Rs = Combined Research Bonus, and Rm = Combined Room Bonuses; Total Rate = B * C * (1 + Rs) * (1 + Rm)
 * This formula works in almost every situation, and in the 2 instances I've noted it doesn't work I've put in tickets reporting it as it may be a bug.
 * The two instances it won't work are Research, where the creature bonus is capped at 100% efficiency per creature, and goblin carry weights where it is B * C * (1 + Rs + Rm) and the Rs bonus is 24.99% not 25%. Both are inconsistant with in game text and common conventions.  As such I believe the formula that I have here is the one that they intended to use.--Chthon 17:12, July 20, 2011 (EDT)

Used In
I believe each of the resources need a new section labeled "Used in" or something like that to let us know what and how much of what resource is needed to be used in what. This will help people out quite a bit I believe.


 * Support!+1 There a a few ways to go about this effort. It could be that we have a page for each crafted item and the resource just has an automatically populated Where Used kinda thing. Or we can go bottom up like the Iron page has been going. If we do go bottom up, we should setup a common template for every resource page.  Hrafn  ( TALK  |  CONTRIBS )  10:09, February 4, 2011 (EST)


 * This is a great idea for something that can take up the big empty space in the left side of the new design for the resource pages (see Ashen Stone). — n47h4n : 13:15, February 18, 2011 (EST)

Leather
Why does Leather look like the way it does? KTCAOP 21:04, February 5, 2011 (EST)


 * The carriage returns after Technology Requirement.  Hrafn  ( TALK  |  CONTRIBS )  00:16, February 6, 2011 (EST)

Method of finding out Base rates
It seems remote mining rates are equal to the base rates that you would mine with in dungeons with one goblin, and is affected by research

Example: Base 1 goblin/hour Moonstone mining rate is 4.8 : Time to remote mine 48 moonstone is 10 hours (I don't have efficiency training)

Using this, rates for the missing resources can be figured out. Of the ones missing, I have so far only surveyed Abyssal Mantle

Abyssal Mantle: 8 1/3 hours for 1 Abyssal mantle giving it the rate .12 per goblin hour Phantomz 02:17, February 18, 2011 (EST)
 * Edit: Sorry, just learning wiki, badly formatted my above paragraph Phantomz 02:22, February 18, 2011 (EST)
 * No worries =). Remote mining is affected by research, I thought it wasn't? KTCAOP 12:16, February 18, 2011 (EST)
 * It is. What it's not effected by is your mining tiles because, obviously, you can't bring those with you. — n47h4n : 12:55, February 18, 2011 (EST)
 * Is Feldspar affected by rockcarver's efficiency? I'm assuming not (seems like a rare metal to be affected by Deep-Earth Delver's Efficiency).  Remote mining rate is 1 1/3 hours for 1 Feldspar giving the rate .75 per goblin hour.  I'll add that in if someone can confirm that it's not affected. Phantomz 11:34, February 19, 2011 (EST)
 * Added it in. I assume Shallow Mantle has the same rate going by Black market cost trends. Phantomz 21:07, February 19, 2011 (EST)
 * Keep in mind that some of the technology bonuses may not be working yet. — n47h4n : 07:33, February 20, 2011 (EST)
 * That would be handy, though confusing for research purposes. I'm up to rockcarver's but not deep-earth delver so it should be fine. Phantomz 11:33, February 20, 2011 (EST)

Transfer resources

 * How do i transfer resources between dungeons? any good methods? Peltco Peltco 17:18, February 23, 2011 (EST)


 * There's a mechanism built into the game to do this:
 * In the dungeon you want to transfer resources from, click on the "Storage" button on the right (bottom, it has a crate icon on it).
 * Click the big "Transfer" button near the bottom right.
 * Choose the Destination Dungeon & the Accept button.
 * Select the resources you want to transfer and click the "Send" button.


 * Hope that helps. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 17:49, February 23, 2011 (EST)

Resource infobox
I created a resource infobox. It's similar to the creature infobox I created earlier. Feel free to use it for resources anywhere. You can find it here. &mdash; Fr&epsilon;ckl&epsilon;fσσt | Talk 10:39, March 30, 2011 (EDT)

Values
I've added in the value of the crafted resources calculated from the blackmarket values of the ingredients. I've done it for other bits likes rooms and furniture (for my own interest), is it worth me adding it to the other wiki pages too?

Deep-Earth Delver's Efficiency
Deep-Earth Delver's Efficiency note on page is not accurate. I don't know where that guy on the forums got his information but it definitely works for me. I'll verify it again tonight but it most definitely added 25% to my mithril mine because I watched the before and after rates when I picked up the tech.
 * If you provide an example of it working, I'll be sure to remove the mark. As I am not that far along the tech tree, I took someone else's word for it.--Chthon 19:28, July 19, 2011 (EDT)
 * Just verified...


 * 1.8 Adamantite per hour per goblin
 * 4 goblins
 * 253% Room/furniture bonus
 * 25% bonus from Deep-Earth Delver's Efficiency


 * 1.8*4*(1+2.53)*1.25 = 31.77 per hour.
 * Rate displayed in game... 32 per hour.


 * So it's working.
 * Jaradis 21:04, July 19, 2011 (EDT)
 * Ok thanks for the info. I'd bring that up in the thread, but I think someone else has already mentioned it.  It's good to know though that it'll be useful in the future for me. --Chthon 02:15, July 20, 2011 (EDT)