Talk:Welcometest

Rework
I have thought the welcomepage might need a rework. This was my idea. Is it a good or bad idea? Info: I have removed Known Bugs, Planned Features and Overworld Inhabitants from the page. The other links were just sorted different. --What is this i dont even 09:29, October 23, 2011 (EDT)


 * I'd really like to see some opinions on this before moving forward. Anyone? --Pho Kadat 18:28, October 27, 2011 (EDT)


 * I am not very sure about the Training link. Creatures for an example are belonging to the category:combat but I think they are way more basic, so they should be part of the basics/your dungeon. Maybe Training should be implemented in Creatures and not in the welcome page?--What is this i dont even 09:17, October 28, 2011 (EDT)


 * Part of the problem is that almost all concepts can fall under the Your Dungeon section, so in order to balance the number of articles in a section, some liberties must be taken with placement. Otherwise, why have sections at all? In fact, since all creatures save for Goblins are used for combat, including them in the combat section is justifiable. Also, creature training is a core concept of the game that deserves attention on the main page. Adding it as a subset of creatures would be like making research a subset of technologies. --Pho Kadat 10:04, October 28, 2011 (EDT)


 * Yes, I have also thought about that. If creatures would not fit better in the combat section. The same would then go for traps but I think that would split the furnitures to much apart. Training is nothing very special. That's why I think it should be just mentioned at crestures at the start. You can not compare it with the research/technology. Technology is also only a subpoint of research, but it still is so big and important that you would need a fast link to it on the welcomepage. Tbh when I look at it I also think Training doesn't need an own page for itself but more like a maybe shorter text on the creature page? --What is this i dont even 10:45, October 28, 2011 (EDT)


 * Article length isn't the best criteria for choosing what should and should not be displayed on the main page. Look at Pillaging, for example. Core concepts need to be displayed, then heavily used pages, then pages you are hoping will become heavily used like the FAQ. Other items that should be placed on the main page are items that have no discernible parent page. --Pho Kadat 12:26, October 28, 2011 (EDT)


 * Wasn't meaning the length of the article. Technology is the sixth most opened article. Research is only at place 50. And it will stay this way for ever. Research and training you read once and then you understand it, that's it. Technology you use again and again and again, that's why it has to be on welcome even though it's not main point. You've said it yourself. Not so much used pages with parent pages should not be on welcome. I would say training is one of those if you just implement it in the creatures page? http://overlord.referata.com/wiki/Creatures#Creatures_training_stats this is the actual part. Pretty not able to teach anything right?--What is this i dont even 13:48, October 28, 2011 (EDT)


 * Oh, I'm not advocating actually removing technology from the main page, I was just using that as an example. Also, page views is a little misleading in some cases, especially since some pages (including training) did not have any links to it. But yes, some things you shouldn't need to view more than once or twice to fully understand, but enough questions like "how do I training my orcs past level 20?" arise on the forums that adding core concepts is warranted. Plus, the further you bury a link, the less likely someone will read it or be able to find it should they want to read it again. Yes there is a search bar, but you still need to lead the new user where you want them to go to best learn the game. That, more than anything else, is what the main page should do. --Pho Kadat 19:27, October 28, 2011 (EDT)


 * I was using Technology also only as an example, don't worry. Those people who ask in the forum how to level are not knowing the wiki eitherway. Allready thought about asking Pelletes about making a sticky when the wiki has some more content. But well I still think training should be deleted and implemented in creatures. Was training not even explained in the DO tutorial? Would be nice to have more voices on this topic. :) --What is this i dont even 06:18, October 29, 2011 (EDT)


 * Maybe we should clarify if the actual sections on the welcometest are ok. Since you are the only one with feedback, would you do it the same way? --What is this i dont even 10:45, October 28, 2011 (EDT)


 * The five main sections seem fitting, although the NOG Services section is clearly just fluff to fill the void created when the miscellaneous section was removed. I'd change it back to miscellaneous so we can have a "catch all" section for articles with no single, discernible parent page. Alternatively, maybe we could think about splitting Your Dungeon into something along the lines of Dungeon Structure and Dungeon Activities. Dungeon Structure would contain Tiles, Rooms, Resources. Traps, and Furniture where Activities would contain Research, Technologies, Creatures, Training, Crafting (another core concept). However, if we were to keep only six sections, we'd lose the ability to have a catch all section with the current arrangement. Hmm, no easy solutions here. --Pho Kadat 12:26, October 28, 2011 (EDT)


 * Yes, the NOG-services was just there to fill that gap, but after a while I thought that it would make sense when thinking about the halloweenstuff and I bet there will be more at other hollidays. If I would knew how much space there is still availible I could even "sum" the hallween event up. But I don't think it would be good to divide stuff up even more. I will think about it untill tomorrow. --What is this i dont even 13:48, October 28, 2011 (EDT)
 * Tryed to change it your way, but I don't know how Creatures are activities. --What is this i dont even 14:17, October 28, 2011 (EDT)


 * Actually, just remove the Dungeon Structure and Dungeon Activities headings and it will be fine, --Pho Kadat 19:11, October 28, 2011 (EDT)