Talk:Furniture

IMPORTANT NOTE: PLEASE LIFT (Pick Up Furniture) ALL ITEMS THAT AFFECT CRAFTING TIME WHEN CHECKING DATA

Some pieces of Furniture also require Research (for instance, Slug Enclosure requires Hellish Cooking in addition to Alchemy Lab 2). As far as I can tell there is no easy way to discover which needs which.

The same goes for the level of the building you wish to place it in. -PeteD

The Traps have that same problem.


 * ~n47h4n

The only way to detect research requirements is to check your forniture/trap list before and after the aquirement of a new tech. ~ Bibendus

All items with full unknowns were added from the regional market buy list for Furniture. Since no "nodrop" items have yet been encountered, we can assume for now that the furniture list is as broad as it will get, and now waits on further progression in the research trees to flesh out.

With No Rest for the Dead I think I got a ton of new items, the most part are upgrades of older items like barrels, big torch, big elemental confine cube, etc. Please verify it that's the correct research that adds them or not. ~Bibendus

I think I got Motif of the Dark Gods with Merciless Labor, sure I didn't get it soo early with the primordial elements research


 * --Bibendus 19:41, January 25, 2011 (EST)

I got the motif of dark gods with necromancy, not sure if someone did not get it with it, or what


 * Spurius 14:06, January 28, 2011 (EST)


 * Definitely Necromancy unless it has multiple prerequisites. n47h4n 03:04, January 29, 2011 (EST)
 * Something dodgy is definitely going on. PeteD 18:23, January 31, 2011 (EST)

Why does it say "NOT Necromancy" for the Motif? I unlocked it with Necromancy, and many other people have claimed to do so. It may have multiple prerequisites, but if so, one of them is definitely Necromancy. Merciless Labor is not required; I haven't researched that yet, and I do have the Motif. So, as far as I can tell, Necromancy is the requirement. n47h4n 07:39, February 1, 2011 (EST)

Big chart is Big
Could we break up the big chart into sections by Type? I believe this will make linking from the appropriate rooms easier and make the tables easier to read.  Hrafn  ( TALK  |  CONTRIBS )  10:22, February 4, 2011 (EST)


 * At the moment the table is sortable by room but I do agree that it is big and might benefit from being broken up into sections. However, there are still a lot of unknowns that need to be filled in. KTCAOP 11:48, February 4, 2011 (EST)


 * Looks like it's getting to be filled in enough that we can separate it by type. How do you want to separate it though? By room? By how it is crafted? KTCAOP 15:59, February 8, 2011 (EST)

Do not break up this page. Once it's complete, copy the relevant bits over to also be represented on each Room page.

Slightly related, I've been wanting to add an additional (sortable) category of Type, but it's not exactly clear to me how best to implement. I was thinking things like


 * Bed: Imp
 * Happiness: Den
 * Heal: Undead
 * Safe: Storage Room
 * Stack: Food
 * Storage: Elemental
 * Speed: Forge

But then things like Dark Nook and Equipment Rack mess it up. Anyone have any good ideas? DragonMudd 14:17, November 1, 2011 (EDT)


 * Try not to use "type" as the column heading since the game uses that term to describe where furniture is placed. Try category, or something similar as the header. Also, you can either list the "best" benefit or both benefits. In the first method, you'll have to be selective; say Bed &gt; Safe. In the second method, you may need to remove the subcategories to make it fit well within the column. For example, Bed, Safe instead of Bed: Thief, Safe: Tavern. Users will just have to read the benefits column to understand using the approach. --Pho Kadat 18:12, November 1, 2011 (EDT)

Furniture Score Values
I have been toying with the idea of listing the score value of every piece of furniture. However right now the only one I am sure of is the Turbo Miner which gives 3 points each.

Would this be an appropriate place to put the information by adding another column to this chart? Of course we would need a decent number more in order to make it worthwhile. Maybe we should form a commitee to determine the values of every piece of furniture for this purpose :D --Chthon 16:34, August 10, 2011 (EDT)


 * Guess I've let you guys wait long enough. No need to form a committee. It is in the XML. Look for &lt;POINTS&gt;Integer&lt;/POINTS&gt;. Room Upgrades have this XML tag also. --Pho Kadat 05:39, August 11, 2011 (EDT)


 * You keep pulling these XML files out of as far as I can tell your butt man. Where do I find them to look this up myself? --Chthon 12:39, August 11, 2011 (EDT)


 * http://do-world1.s3.amazonaws.com/data/Furniture.xml Never pull data from your butt, just let it work its own way out. Cleaner that way. --Pho Kadat 17:02, August 11, 2011 (EDT)


 * Still this just gives me a link to one file. How am I supposed to know all the file names. Is there a page somewhere that lists them for easy access? I'm not a DNS server that memorizes this stuff man. --Chthon 20:48, August 11, 2011 (EDT)


 * At least some of them show up in your browser cache, or did at one time. I remember finding them there when I was trying to diagnose a problem. Rbird 10:48, August 12, 2011 (EDT)
 * I started adding the Point Values to the Furniture page.... I will add more when I get more time. I made an easy to read version here: http://ggshout.com/do/Furniture/Furniture.html which can be sorted should anyone get bored and want to add some of them. The names might appear a litttle differently for each piece of furniture, so some decyphering will be required. David Renfro 23:01, October 6, 2011 (EDT)