Thief

The thief is a creature of Dungeon Overlord. Its main tactic is to avoid fights and instead sneak around the enemies. This allow them to move fast and is a player's main source of leather. However they can be revealed by other thieves and dark elves when attacking other dungeons or rangers and rogues when attacking elf encampments.

Stats gained per level

 * 80 Health
 * 4 Damage
 * 40 Carry

Spawn Info
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.


 * Tavern 5
 * Vault 3
 * Storage Room 3
 * Other 1

Raiding
Thieves can be sent to Raid settlements and dungeons unsupported. To be sure of success, your opponent must have no Alarm Trap, no leveled Guard Post nor creatures with Stealth detection like the Elf Ranger, the Dark Elf or the Thief itself.

If you're lucky enough to have a T1 Settlement nearby (Identifiably by "2 to 3 Orcs should be able to raid this pitiful place"), you can send level 10 thieves there alone and they will have a small chance of being detected. This is an efficient method of obtaining both Leather and Hate throughout the game.

Stealth detection
ProfessorOwl (DO Developer): "The higher the level of thief, the harder he is to detect. A level comparision is made against any creature that has a chance to detect him. If the thief is much higher level, the chances of detection go down. The same holds true with disarming traps."

Creatures or heroes capable of Stealth Detection have a 2% chance of detecting a stealthed thief, regardless of level. However, creatures without Stealth Detection are unable to detect stealthed thieves (unless stealth is broken by an alarm trap).

Leveling
To level past 10 you will need to place a Dark Nook in your Tavern

Damage Type and Resistances
Damage Type: Poison