Talk:Shocking strategies

Speculation/data on Happiness and Efficiency recovery
So, I just had my creatures at 123 Happiness and 100% Efficiency. I shocked them all the way down to 3 and 160%, but after a single pay day they went up to 9 Happiness, but down to 145% Efficiency. I will attempt to gather more data on recovery rates. DragonMudd 07:36, September 4, 2011 (EDT)
 * Next hour 15 Happiness, 134% Efficiency.DragonMudd 08:29, September 4, 2011 (EDT)
 * Next 21 Happiness, 126% Efficiency. Currently we have +6, +6, +6 to Happiness and -15%, -11%, -8% for Efficiency. I suspect the Happiness gain is ~1/20 of your max Happiness? The Efficiency decrease is clearly non-linear. DragonMudd 09:36, September 4, 2011 (EDT)
 * 27 Happiness, 120% Efficiency. DragonMudd 10:57, September 4, 2011 (EDT)
 * 33 Happiness, 115% Efficiency. DragonMudd 12:14, September 4, 2011 (EDT)
 * 39 Happiness, 110% Efficiency. DragonMudd 12:29, September 4, 2011 (EDT)
 * 45 Happiness, 105% Efficiency. DragonMudd 13:46, September 4, 2011 (EDT)
 * 75 Happiness, 100% Efficiency (didn't log in in between, but presumably +6 to Happiness each time and Efficiency down by -5% once then stable). DragonMudd 18:40, September 4, 2011 (EDT)

I am currently running an experiment. I have 9 Warlocks with a max Happiness of 123, and 1 freshly created Warlock. I have shocked them down to different values, 13, 23, 33, ..., 93. Efficiency has properly gone down by the appropriate factor of 5, except I left the freshly created Warlock at 100/100%. Will add data hopefully regularly. DragonMudd 09:16, September 5, 2011 (EDT)
 * First payday: All Warlocks regained 6 Happiness. I'm very confident that it's a gain of 5% of your max Happiness per payday. 155 Happiness lost 13 down to 142, 150 lost 12 down to 138, 145 lost 11 down to 134, 140 lost 10 down to 130, 135 lost 8 down to 127, 130 lost 7 down to 123, 125 lost 6 down to 119, 120 lost 5 down to 115, 115 lost 5 down to 110. DragonMudd 09:35, September 5, 2011 (EDT)
 * Second Payday: All Warlocks continue to gain 6 Happiness, I will no longer comment on that unless I see something different. 142 lost 10 down to 132, 138 lost 9 down to 129, 134 lost 8 down to 126, 130 lost 7 down to 123, 127 lost 6 down to 121, 123 lost 5 down to 118, 119 lost 5 down to 114, 115 lost 5 down to 110, 110 lost 5 down to 105.
 * 132->124, 129->122, 126->120, 123->118, 121->116, 118->113, 114->109, 110->105, 105->100

Based on all this data, my current theory is that you lose 1/4th (rounded down) of the Bonus Efficiency or 5%, whichever is greater. So, at 160%, 1/4th of the bonus is 15%. At 159%, 1/4th rounded down would be 14%.

Discussion on content
This page is in SEVERE need of help with the tables. I'm sorry they're so ugly, but I am not a wiki-wiz and I just used the Excel to Table doohickey. I recognize it looks like a lot of data, and that it's very hard to read. DragonMudd 00:24, September 6, 2011 (EDT)


 * Problem is, as has been extensively discussed elsewhere, shocking warlocks is pretty much useless in general. Unless you have excess library tiles, you're not getting any extra research by shocking, no matter what the tooltip at the top of the screen says. Whether this is a bug or as designed, nobody knows right now. And warlocks are so cheap compared to dungeon tiles that it makes no sense not to maximize your number of warlocks and eliminate shocking altogether (one den tile for a warlock bed is much cheaper than 4 library tiles to add warlock capacity). Rbird 14:28, September 6, 2011 (EDT)


 * Allright, this is some amazing work you have done there DragonMudd, but the question right now is if Rbird is really right? Is the shocking broken? Do you need additional library tiles for the research to be expanded by the shocking? (That's what I have heard) What is this i dont even 06:09, September 10, 2011 (EDT)
 * Lots of talk about this on the official forums. Rbird 11:58, September 15, 2011 (EDT)
 * So, Rbird is right that you need extra tiles (I think you also need extra tiles to gain from Taskmasters doing research help). To make matters worse, it turns out you can only shock up to 200% (+100%) Efficiency. Of course, Rbird isn't right in that beds are necessarily better than tiles. If you've reached your creature cap then extra library tiles and shocking is the next step. By the way, can anyone find any comments that verify if it's a bug or a feature?
 * This is an intended feature. Here is the official response. --Pho Kadat 18:21, October 19, 2011 (EDT)
 * Can you verify if it works the same way with the Taskmasters? Because that would be very shocking. This would also mean Taskmaster > Shocking since you don't have to do work.--What is this i dont even 19:17, October 19, 2011 (EDT)
 * Hei Dragon, have you done some testint with the Taskmaster bonus? Also now that I see that it realy is capped to 200% I think you might have to redo the table. :/ All the work you have done to get the data past 200% is sadly not needed. Maybe mention somewhere in the text that cap. Also I have again tryed to understand what the numbers next to "# of shocks" mean but I don't get it. --What is this i dont even 11:04, November 10, 2011 (EST)
 * Yeah, once I saw that it was intended I kind of ignored it. I still don't know about the Taskmaster, as I've heard conflicting reports. The boards had discussion that the Taskmaster worked like shock, but then supposedly it was just all the taskmasters are bugged. It's been a while since I've looked at this, but if I recall correctly you shock a certain number of times and then look to the right to see how the bonus decreases with each pay day. Thus, the first column is before the first payday, the second column is before the second pay day, etc. Overall, I'm thinking this page can get thrown out. DragonMudd 15:23, November 10, 2011 (EST)
 * No, I think this page is a very good article about shocking. It should stay. Just change it a little bit maybe. Next to the taskmaster I also wonder how the Lich is working in the research. Do you have any idea?--What is this i dont even 17:43, November 10, 2011 (EST)
 * Not yet. I'm working up to it, but the cost in Gold and Prismatic Glass is very high to get Spellcasting Level 5. I find myself directing funds elsewhere instead, to continue to increase my infrastructure. I'll probably get my next dungeon up first (Just over two days away from level 50). I'll keep an eye out on my research rates before and after I get it though. DragonMudd 19:11, November 10, 2011 (EST)
 * I just tested the Taskmaster, and it works correctly even when at max tiles. DragonMudd 19:59, November 10, 2011 (EST)