Talk:Happiness & Efficiency

This page could use an explanation at the top of what happiness and efficiency are. I know that creatures theoretically leave if they lose too much happiness, and that efficiency affects a Warlock's research rate (and perhaps a Goblin's mining rate?), but do we know anything else? n47h4n 20:05, January 23, 2011 (EST)  Can goblins be forced to leave? I believe you can abuse your goblins to your hearts content. It's what I do at least. KTCAOP 02:58, January 24, 2011 (EST)


 * Hmm... that's a good point. They probably aren't going to leave, so maybe increasing their efficiency doesn't have any effect? I think it'd be kind of broken if it did. This looks like a job for science! n47h4n 03:20, January 24, 2011 (EST)
 * Let me know how it works =). KTCAOP 05:05, January 24, 2011 (EST)
 * Ok, so I checked it out, and it turns out that goblins don't even have Happiness and Efficiency attributes. Shocking them doesn't appear to increase your mining rate or have any other effect. Also, when you shock one, the little shocking graphic appears over every goblin's head, which is interesting. It's as if all the goblins are treated as a single unit. n47h4n 21:10, January 24, 2011 (EST)
 * I wish that was how it worked with every other creature =P KTCAOP 23:54, January 24, 2011 (EST)

Warlock shocking
Ok, I was able to verify that I can shock my warlocks all the way down from 127 happyness down to 7 happyness. 12 shocks, +60% efficiency and they just produce research like crazy with no down side to it. However, if you do this, make sure you have plenty of gold and food for pay day. If you were to run out of either one, you warlock's happyness could drop to 0 and stop producing any research at all.

Is there an easier way to select each warlock for shocking? Finding the last remaining unshocked warlock by randomly clicking on wandering warlocks is a bit cumbersome. When you open the creature manager, you can see a list of which warlocks are shocked and which ones are not, so you can know that 1 or more didn't receive his shock treatment, but you can not shock them from there...


 * I name my Warlocks in numerical order Warlock1, Warlock2, Warlock3 etc. then shock them in order, seems a little easier than randomly clicking on Warlocks to see if they need shocked.

Ending the Strike
Is it possible to regain happiness once they've gone mad? My warlocks have food and gold but a day is not enough for them to calm down.Trepach 05:13, June 18, 2011 (EDT)


 * PS I got it. It says you'll have to recover their happiness too 100% through successful paydays to recover.Trepach 05:13, June 18, 2011 (EDT)


 * Yes, that is correct, though it can take some time for them for recover. Try building and placing some +happiness types of furniture to get their happiness levels up a little faster. Once their happiness is full again, you can store this furniture until you need it the extra boost again (i.e. if you plan to be away for an extended duration). --Pho Kadat 05:21, June 18, 2011 (EDT)


 * If your warlocks are only level 1, like most all of mine in research dungeons, just dismiss any of the striking warlocks and let them respawn 15 mins later at full happiness! Obviously if you are one that leveled your warlocks this isn't a viable option. Jaradis 12:57, June 20, 2011 (EDT)

Also, you can just dismiss them if they are leveled, BUT you can train them back up in less than 8 hours(the time it takes to gain 100% happiness) --TheFlyboy

Is there any furniture for gaining happiness more quickly, or just for more "max happiness"?


 * No, you're correct. It is just for max happiness. I was thinking that placing some would immediately impact happiness, but that likely isn't the case. Though, it might be worth a shot if you've got the extra resources. --Pho Kadat 05:59, June 18, 2011 (EDT)

Time???
Okay so we know how much happiness they have and how much (little) it takes for them to strike, how much it takes to recover from a strike, how we can increase max happiness and how much we can trade for efficiency.

That's dandy.

But I see no information at all on how fast happiness is recovered or if there are any variables to that. Nor do I see any information on how long the efficiency boost lasts. Surely these figures are known?

Also why does efficiency dip below 100% and what affects that?

Mannon 14:30, July 13, 2011 (EDT)