Ghost

A ghost is an advanced creature in Dungeon Overlord. This unit is like a cross between a Thief and an Imp with a physical immunity. They have a movement rate of 7, they can fly over lava, and can frighten all humanoids of equal to or lesser level in range.

From the Thief they get the ability to stealth allowing them to approach their targets without taking much damage until spotted.

From the Imp they get the attack rate, and damage progression, making their low seeming damage more devestating.

Furthermore a ghost requires about the middle of the road in leveling requirements, making leveling somewhat easy, but not quite as easy as the Imp. However to balance their more aggressive nature they have a gemstone upkeep of Moonstone to replace their gold requirement. This makes it one of the only two creatures in the game with no gold upkeep sharing that honor with the Wraith. Handy to know if you have access to one or more moonstone mines, but have to purchase other materials often.

Ghosts require a level 2 Crypt as a spawn point.

Stats gained per level

 * 120 Health
 * 2 Damage
 * 15 Carry

Spawn Info
This is the chance of the creature spawning in a room when defending against an attack. The values are relative to each other.


 * Crypt 5
 * Prison 3
 * Other 1

Stealth detection
The higher the level of ghost, the harder he is to detect. A level comparison is made against any creature that has a chance to detect him. If the Ghost is much higher level, the chances of detection go down. The Ghost like the thief, has a 2% chance of being spotted.

Damage Type and Resistances
Damage Type: Cold