Talk:Library


 * Comment: Just a heads up, each warlock requires 4 tiles and provides 0 research at 3 tiles.


 * Question: Why on the front page does it say: "Efficiency increases count as extra warlocks. 2 warlocks at 130% efficiency will provide no extra research in a library with "Maximum Worker Bonus: 2 Research Workers"" After I shock my warlocks, I put my mouse over my research icon and it shows me an increase in production rate. Why would I need extra tiles?


 * Observation: You can not shock your warlocks above 200% efficiency.
 * Comment: I will verify tonight but I'm 99.9% certain that this statement is untrue: "The efficiency of those warlocks as determined by shocking. Efficiency increases count as extra warlocks. 2 warlocks at 130% efficiency will provide no extra research in a library with "Maximum Worker Bonus: 2 Research Workers"" Based on my library level and size that would mean a max 23 warlocks with a max of 1180 research per hour, yet I've shocked to significantly higher levels. Jaradis
 * This appears to be outdated information added on March 14th. At one time, this was true; shocking warlocks only added research rate if your library tiles had space to accomodate more warlocks. I'm deleting this line. --Pho Kadat 15:59, June 13, 2011 (EDT)


 * Question: I thought that you could only attract the number of warlocks that you can actually use? Is this not true? Can you merely build a dungeon with tons of warlock beds and no or a small library and attract hordes of warlocks anyway? Because the game definitely give you the opposite impression through the tutorial quests.
 * Yes, you don't need a library to have warlocks. You only need a den and a warlock bed. They are combat units after all, even if they are primarily used for research. --Pho Kadat 14:37, July 24, 2011 (EDT)