Healing Totem



Description : 20% healing of all defenders

Trap Difficulty: 40 Trap Rearm: 20

Construction Requirements

 * Alchemist's Lab level 5
 * 400 Gold
 * 200 Moonstone
 * 60 Crystite

Data
The data below exists in the Traps.xml and likely represents the trap trigger.


 * Range: 1
 * Cooldown: 20
 * Difficulty: 40
 * Damage: 0

The data below exists in the Abilities.xml and likely represents what happens after the trap is triggered.


 * Splash Range: 2
 * Amount: 0.2
 * Cooldown: 5
 * Activation: 3

Tested
I have tested this trap and can confirm how it works, if enemies get within 1 tile it activates, and heals all defenders within 2 tiles.